The research also found that playing video games, particularly those involving online collaboration and teamwork was helping boys to develop a range of organisational and communication skills, as well as increased spatial awareness and motor skills. These were not being recognised and harnessed by schools in the studies, and were not valued.
Writing this blog, and exploring the value of a diverse range of teaching tools has prompted me to start looking for further information on the benefits of gaming in education, and how the myths of causality between games and real life violence are being debunked. The latest article I have found is this one, written by clinical psychologist Christopher Ferguson which I will be adding to my library.
********************
Another interesting piece of news I cam across is this one about a new font - Dyslexie,which is supposed to make reading easier for people with dyslexia.
| Source - www.guardian.com |
********************
In the ever changing world of social media, no platform retains the top spot for too long, before a young pretender knocks them off their perch. Facebook has long been the king of social media with billions of users, but the frequency of user interaction has slowed dramatically in recent times, with photo sharing sites and instant messenger apps becoming far more prevalent, particularly amongst younger demographic groups.
We have discussed the importance of using technology and social media to support effective learning in the modern world, during the ICT module, and how educators need to be aware of which social media platforms their learners are using.
This article in the Guardian supports this, and highlights the importance of ensuring that when using social media in education, the correct channel for the target audience is selected.
